Town of Intrigue
Randomly generated who-done-it. Left click a name to see their statements. Right click to accuse. ‘R’ to Restart.
Randomly generated who-done-it. Left click a name to see their statements. Right click to accuse. ‘R’ to Restart.
Try to create the target flowers. Each patch of soil shows where it will be pollinated from. ‘Space’ to advance to the next generation. ‘Tab’ to reset. ‘R’ to Restart.
Use resources to develop this growing land. Watch out for robbers. Roads and Tracks must match up. Rivers can flow into lake tiles. Right click a tile in hand to rotate. Each village can build a unit for an adjacent tile as long as that tile allows the matching type of transit. Move a die to a piece to give it movement. Match dice to generate resources which units can pick up and stockpile Stockpile each of the 5 on a single tile to build your next village.
WASD or Arrow Keys to move. ‘Space’ for a bit of invulnerability (10 second cooldown).
Use WASD or Arrow keys to move. Watch closely as the player controlled tile does not appear different than the others and other rows or columns may get moved with you. Clear goals by getting all of the same color tiles in a line vertically, horizontally, diagonally, or in a 2x2 box.
The lines drawn at the top will determine the X position of the vertices in the resulting drawing and the lines drawn on the left will determine their Y position. Left click and drag to draw lines. Press Space to see the result. Press Space again to restart.
Try to create the target picture. Left click and drag to move bitmaps to open slots. Right click a map delete. Left Click a gate to change its type (OR, AND, XOR, NOR, NAND, XNOR for dual input NOT, Shifts, Rotations, and Reflections for single input) and Right click to perform its operation. Left click a slot to spawn a new map.
Click Drag Release
Bubbles will expand until they hit another that shares a color or a color they contain. Click to toggle a bubble. ‘R’ to restart. What is the probability for each different shape that clicking on an idle bubble will result in a cycle of expanding and contracting?
Stochastic cellular automata rule simulator. The percent chance of a cell being alive next generation is equal to the sum of its region’s base percent chance, the region’s living neighbors change value times their weights, and the region’s dead neighbors change value times their weights. Try overlapping regions for interesting effects. You can click and drag to change region dimensions as well as using sliders. ‘R’ will restart. A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns.