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Hello! These are my game ideas and prototypes. Thanks for playing. GLHF -Solidmecha

SvS Dicer Bound

Unity WebGL Player |


Fullscreen
Dicer

Dice are scored if they are part of a group as large as the value of that die. Groups are made up of same number die touching one another immediately diagonal or adjacent. For example, 1 will not score unless it touches no other 1’s and is in a group all by itself, 2 will not score unless it touches exactly one other 2 and so on. The buttons at the bottom will toggle the column from randomly rolling. A fun problem I thought about while putting this one together is: Out of the 10,314,424,798,490,535,546,171,949,056 possible board positions, in how many of them is every die scored?